♡ 31 ( +1 | -1 ) punishing pawnsI'm a very intermediate player, and as I am starting to get better and play better people so pawns seem to be becoming much more vital to wining or losing games. I constantly read that making too many early pawn moves is bad...but how do you 'punish' your opponant when he does this?
♡ 104 ( +1 | -1 ) I think... from my personal experiance of pawn busters...
a) simply attack the pawns, your opponent will either have to defend or advance more pawns, but attack ones which dont really permit development of the opponents pieces in order to defend. b) get your pieces into position where they will never come under pawn attack ever again i.e. find the holes, left by pawn advances and keep your pieces there, also preventing pawn mobility when you attack them. c) when your opponent develops too many pawns, keep developing, you usually dont have to throw more pawns at the advancing pawns to eventually deal with them, the further they advance the less moves you need to make to attack them. d) the pawns can become an outpost, but every outpost has its backward pawn weakness, hit it! and watch the pawn chain crumble.
♡ 170 ( +1 | -1 ) Just a little exampleTo prove a point (not from a real game BTW):
N.N vs Pete The Pawn Pusher
1.e4 e5 2.Nc3 d6 3.Nf3 Ne7
So far very common moves. But now Black is hoping to play f5 at some point and therefore chooses 3...Ne7 instead of 3...Nf6 etc.
Black is worrying about Ng5 and parries the threat with simple pawn move. Unfortunately he is wasting one tempo here.
With 3 pieces developed White castles. He figures there is no reason to fear pawn storm/0-0-0 scenarios since his opponent only has one (rather passively placed) piece supporting the attack. Black goes for the king with hyper-agressive pawn move.
White follows the general principles of chess - flank attack can be neutralized with counter-attack in the centre. Meanwhile Black is extatic, he can go forward and force his opponent to retreat. What a fantastic opportunity!
Black develops another piece (finally!) and starts wondering how to support his attack? It takes painfully long before the pawns can reach White king, let alone do any damage. Even that silly-placed horsie is defending g2.
Of course no 8...exd4 9.Bxd4 Bxd4 10.Qxd4 - White has all the play here. So let's go all out - f5 it is! Now f4 and then it's crunch time...
Unfortunately it isn't Black who gets to play f4. With development advantage and safer king, White is happy to open more lines. It is already hard to find satisfactory reply for Black.
10.Nxf3 Nbc6 11.Nxe5!
Amazingly Black is already lost - 11.exf5 (11...Bxf5 12.Nh4!) was good, too. But White chooses more artistic way to wrap up the game. We can see how premature pawn moves left Black king too exposed.